CAT HEROICUS SUBLIMIS
 
Now that we are living in the Digital Age, Cat Heroicus
Sublimis
gathers works by 48 artists who reflect the ideas
and ideals of digital abstract art. Cat Heroicus Sublimis
presents their new media-related ways of abstraction and
questions if this could be a way to find a contemporary 
sublime. Is there even a need of a sublime in the digital
space? How could it be created?

Cat Heroicus Sublimis
follows peer to space’s IRL group
exhibition WHEN THE CAT’S AWAY, ABSTRACTION
curated by Tina Sauerländer at Anna Jill Lüpertz Gallery in
Berlin. The show explores the artistic works that reveal the
merge of the real and virtual world with abstract visual
language and innovative material tools.
Curated by Tina Sauerländer and Peggy Schoenegge
Participating artists:
 

Helena Acosta, Alma Alloro, Maggy Almao, Anthony Antonellis, Kim Asendorf,
LaTurbo Avedon, Domenico Barra, Uğur Engin Deniz, Mark Dorf, César
Escudero Andaluz, Dor Even-Chen, Ole Fach, Ornella Fieres, Katherine Frazer,
Carla Gannis, Sara Goodman, Claudia Hart, Philip Hausmeier, Paul Hertz, Faith
Holland, Mark Klink, Erica Lapadat-Janzen & Sophia Borowska, Gretta Louw,
LoVid, Vince Mckelvie, Rosa Menkman, Lorna Mills, Brenna Murphy, Zach
Nader, Od Niwr, Eva Papamargariti, Will Pappenheimer, Michael Pelletier, Niko
Princen, Casey Reas, Antonio Roberts, Rachel Rossin, Cecilia Salama, Nicolas
Sassoon, Robert Seidel, Yoshi Sodeoka, Anne Spalter, Mathieu St-Pierre, Phillip
Stearns, Daniel Temkin, Giselle Zatonyl, Erik Zepka, Damon Zucconi
 
Additional information:
Helena Acosta
Helena Acosta investigates digital culture and socially engaged projects. Her work When cats are not around (2016) is an abstract deconstruction of a video footage loop in four layers mixed using Modul8.
Alma Alloro
The GIF From Black & White to Pink and Other Colors is a part of a larger project that combines patchwork quilts and moving image. The work reflects on the subject of digital craft as the new labor through the use of textile as a key material.
Maggy Almao
Maggy Almao’s abstract piece in a raw aesthetics that reveals the use of a limited color palette is reminiscent of a sculpture or a (rocky) landscape at the same time.
Anthony Antonellis
Gradient Core by Anthony Antonellis is made from a series of 24 revolving gradient color combinations. The palette merges the analog/subtractive color system CMYK, with the digital/additive color system RGB.
Kim Asendorf
On the basis of the theory "no two people are more than six degrees apart", Kim Asendorf’s piece displays a global network of contacts and their contacts.
LaTurbo Avedon
With works like Rothko Save 03 – VIP Room Séance the artist explores the fuzzy merging of reality and the virtual world. The artist hides her real identity and is inspired by the world of Second Life, that she reworks with 3D modeling software.
Domenico Barra
Domenico Barra’s GIF entitled eyez:::::::::.... (with 135 frames) belongs to the artist’s visualzpiecez and aims to problemize, re/materialize, explore, face and stare noise in viewers eyes.
Ugur Engin Deniz
The artist Ugur Engin Deniz shows a motion graphic work which fluid metamorphosis seems to invent a new visual languages that involves the viewer in the process of change. 
Mark Dorf
Mark Dorf’s Transposition #9 explores the derivative qualities of our digital reality stemming from our material existence.
César Escudero Andaluz
File_món is a series of images generated on the computer desktop through the distribution of icons and files arranged over wallpaper images that have been downloaded from the Internet. By doing so he turns the desktop into a canvas for a critical collage.
Dor Even-Chen
The work Camera is moving away from a television screen belongs to a series about repeatedly camera movements in different directions while shooting a TV screen’s white noise.
Ole Fach
Ole Fach’s work S*T*A*U*R*T*W* (Sophie Taeuber Arp, Untitled, Release To Web) shows a composition of Google Material icons that have been designed for a more beautiful and easy use of the web, Android, and iOS projects.
Michael Pelletier
Ornella Fieres
Carla Gannis
Faith Holland
Casey Reas
Will Pappenheimer, Bufo Virtanus Heroicus Sublimis in MoMA,
augmented reality screenshot collage, 2010
Rosa Menkman 
Robert Seidel 
Ugur Engin Deniz 
Domenico Barra 
Zach Nader 
Katherine Frazer 
Vince Mckelvie 
LaTurbo Avedon 
Gretta Louw 
 Maggy Almao
Erik Zepka 
Giselle Zatonyl 
Niko Princen 
Ole Fach 
Claudia Hart 
Rachel Rossin 
Brenna Murphy 
Mark Dorf 
Philip Hausmeier 
Sara Goodman 
Cecilia Salama 
Helena Acosta 
Eva Papamargariti 
Mark Klink 
Yoshi Sodeoka 
Anne Spalter 
Antonio Roberts
Lorna Mills 
LoVid 
Alma Alloro 
Erica Lapdat-Janzen & Sophia Borowska
Od Niwr 
Mathieu St-Pierre 
Damon Zucconi 
Anthony Antonellis 
Phillip Stearns 
Dor Even-Chen 
Paul Hertz 
Daniel Temkin 
Nicolas Sassoon 
Kim Asendorf 
César Escudero Andaluz 
Ornella Fieres
Memory of a small boy with his mother in a garden by Ornella Fieres is part of the
series Vakuum, in which she transforms signals of images of appropriated
photographs into a new kind of volume set in an empty space/room.
Katherine Frazer
Terraforming1 is a digital painting composed of fragments of iPhone landscape
photography, 3D models of foliage, and abstracted found video which she extracts
from their original contexts and recalibrates to form a new environment.
Carla Gannis

The work Steampunk Glitch is an abstraction of a work from the series „Selfie
Drawings“ project by Carla Gannis, in which iteration and translation are key
components of the artist’s practice.
Sara Goodman
The 3 short video poems by Sara Goodman are installed as a one longer piece.
Using digital and analog decay, noise, and experimental sound, she pieces
together an emotional landscape dealing with aftermath of her best friend's death.
Claudia Hart
The video shows a performance of Alices Walking, an augmented reality opera
created and directed by Claudia Hart, where the abstract patterns of the
performers’ wearable art costumes function as augmented-reality computer codes,
permitting viewers to see embedded animations through a special augmented app.
Credits: Alices Walking, An Augmented Reality Opera by Claudia Hart with music
by Edmund Campion
Philip Hausmeier
The work is a screenshot of Philip Hausmeier’s VR piece Mental Physics. The artist
builds vague abstract forms and focuses on the possibilities of artistic-experimental
modulation of virtual space by deconstructing its means.
Paul Hertz
Black and White Noise is a realtime recording of the artist's software GlitchSort
turning visual data into audio. Like much of the artist's work, it embraces the Fluxus
tradition of intermedia and the later Digital Age practices of transcoding, glitch, and
data noise.
Faith Holland
For her GIF entitled     FAIRY     Belly Play      the artist Faith Holland appropriated
footage from a belly play fetish video from YouTube.
Mark Klink
In his animated movies Mark Klink deals with the ways technology allows for
remixes, mashups, and other transformations of visual and auditory materials, up to
the point where the original material is unrecognizable.
Erica Lapdat-Janzen & Sophia Borowska
Pure Genitalia Aesthetic deals with a continuing theme of the role of the woman
especially on the internet and transforms it in an associative digital abstraction.
Gretta Louw
Abstract (Hidden Lives) uses a number of digital abstraction techniques, ranging
from Pixelsorting and Glitch to Photoshop filters and manual digital editing, to
obscure and render abstract photos of an extremely personal nature.

LoVid
LoVid's work dis-coChronology shows an analog-synthesizer composed video with
sound creates an electric landscape that flickers between decay and illumination.
Vince Mckelvie
Vince Mckelvie’s work is part of a series of abstract computer generated images and animations which are highly interactive. The environment in which the graphical treatments are embedded, informs the aesthetic decisions for the objects added to the scene.
Rosa Menkman
Where are the newer media? (2016, 3:12) deals with incompatibilities of programs/interfaces. It is made with Powerpoint, then exported as a JPEG slideshow, then animated in Modul8, and controlled by Midi and Syphoned as textures into a Unity environment.
Lorna Mills
SCRAP: Rayon by Lorna Mills is part of an ongoing series of animated abstractions, extracted from scanned textiles and manipulated with distortion tools.
Brenna Murphy
Brenna Murphy’s ModeWrap from her ongoing series of geometric digital sculptures wrapped with photographic textures is an exercise in meshing physical, virtual, temporal and material experience.
Zach Nader
Zach Nader’s three bodies and a broken table conducts image-based experiments through the reworking of existing photographic materials.
Od Niwr
Od Niwr’s work 1604040832 (Floating Past) combines the aesthetics of a rough abstract pixel structure (that is reminiscent of early computer graphics and games) with a glitchy distortion.
Eva Papamargariti
Artificial Wave is an abstract sequence of moving images using ‚frozen’ digital sculptures of simulated liquid models as material. The natural flow of the organic elements is interrupted and becomes a surface or an object, a pattern or a texture.
Will Pappenheimer
Late in November, 2010, the Bufo Virtanus toad from the WeARinMoMA augmented reality intervention exhibition at MoMA, mutated and multiplied into the Bufo Virtanus Heroicus Sublimis subspecies, taking its name from the famous Barnett Newman painting exhibited there. It has been suggested that the virtual subspecies thrives from sublime artworks and produces a similar effect when the skin on its back is touched or licked.
Mike Pelletier
Time of Flight is a 3D animated work which follows a continuing theme of the artist’s work in which data, representing the human form, are digitized, translated and transformed while using the ensuing errors as a place of exploration.
Niko Princen
Niko Princen’s lines and the nodes of the Vlinder network reveal the connections between the devices and therefore the people. Consequently, abstraction can be found between technology and human beings.
Casey Reas
By distorting the original source, the works by Casey Reas – here a GIF of Americans – continuously change its structural patterns. Thereby the process of algorithmic programming is elementary in his work.
Antonio Roberts
Inspired by Rosa Menkman, Antonio Roberts creates his own vernacular What is your glitch? (2011) of lesser known and lesser used file formats including PCX, PPM and PIX. Using a clip from the 1994 film Reality Bites Roberts demonstrates the different types of glitches that can be achieved in these file formats.
Rachel Rossin
For Compress 'FPS' for Web Rachel Rossin made ghosts out of hacked animation cycles from the First Person Shooter game, Call of Duty, to inhabit the 3D bodies they weren’t initially intended for.
Cecilia Salama
Cecilia Salama’s work is part of a series based on screenshots of Youtube videos of a teenage gymnast that the artist recreated in a blur fantasy world including floating pull-up bars floating and pools of iridescent paint and latex.
Nicolas Sassoon
Nicolas Sassoon’s RIDGE 3 is a screen-based animation created by using a digital moiré technique. The animation is informed by memories of rainstorm textures, sand patterns and ocean waves which are emulated to visual and behavioural qualities.
Robert Seidel
In Vitreous Robert Seidel pushes the boundaries of abstracted beauty through cinematographic approaches, as well as ones drawn from science. The nine virtual sculptures show clusters of fibrous refractions and the gravitational lensing of volumetric as well as chromatic densities - with each element revealing its own visual axis and vanishing point.
Credits: Film by Robert Seidel, Music by Nikolai von Sallwitz, 2015, 3:24 min
Yoshi Sodeoka
Artist Yoshi Sodeoka works on a neo-psychodelic level: His work Disc:Void combines noises with the spatial perspective of a spiral black hole.
Anne Spalter
Anne Spalter’s work Complexities is a 61 second digital video drawing that is based on original graphite drawing.
Mathieu St-Pierre
Glitch artist Mathieu St-Pierre’s Analog Days is an Etude (study) of color spectrum created from analog glitch source transferred to digital.
Philip Stearns
Polar Vision 001 shows an image of a sunset, scanned top to bottom, one row of pixel at a time, from which video frames were created by mirroring, stretching and then animated in sequence at 15fps.
Daniel Temkin
Unprintable #1 by Daniel Temkin is a digital image that escapes digital representation. As one zooms out from the image, different and conflicting sets of artifacts manifest.
Giselle Zatonyl
Giselle Zatonyl’s works like Cajon de Pena deal with a certain way of calmness to meditate and get dissociated from the over-stimulated real world by creating digital abstract worlds.
Erik Zepka
The interface of science fictional ideas and experimental realism is part of Erik Zepka’s work in which he constructs digital worlds which are supposed to be discovered by the viewer. Cellophane Causality, an interactive glitching, speaks about the absurd layers of technoscientific excess.
Damon Zucconi
Damon Zucconi’s work Reversal of Relief is a collapsed version of an earlier diptych relief which was produced by scanning two planes tilted away from the scanner aperture in opposite directions. The left and right images were converted to opposing monochrome color channels and mixed into a single composite image.
Cat Heroicus Sublimis explores how digital artists use abstract
visual language. The title refers to Barnett Newmans painting
Vir Heroicus Sublimis
(1950-51) at MoMA. Newman hoped that the
viewer would stand close to this expansive abstract work to
experience a physical human encounter, which is part of his
definition of the sublime as a self evident reality that comes
“out of ourselves, out of our own feelings and can be understood
by anyone” (see here and here). Abstract Expressionist artists like
Newman escaped traditional patterns and aesthetics to create their
own understanding of the sublime.